| Dagstuhl seminar 02291: Aesthetic computing. From july 14 to 19, 
              2002 (Dagstuhl, Germany). With Paul Fishwick (univ. of florida, 
              usa), Roger Malina (leonardo, mit press, usa), and Christa Sommerer 
              (atr media, japan). This workshop represents an investigation in alternative, cultural 
              and aesthetically-motivated representations for models found in 
              computer science. Example model types include automata networks, 
              flow graphs, software visualization structures, semantic networks, 
              and information graphs. Models serve a variety of purposes from 
              modeling the behavior and dynamics of software, or a physical system, 
              to modeling the static information relations among concepts. The motivation for the workshop is best seen in light of the wave 
              of rich, personalized sensory modes being made more economic by 
              the perpetual march toward faster and better interfaces. If it were 
              possible to build software models from any material, and with great 
              speed and agility, what new forms of expression would we craft? 
              If the Holodeck from Star Trek were here today, how would we construct 
              these models, or even the fundamental mathematical representations 
              underlying them? An inherent assumption can be drawn that with the 
              right economy for Holodeck-like 3D, immersive environments, we would 
              be building our models much differently than exemplified by the 
              textual and diagrammatic forms populating our existing media. Cheaper, 
              faster and more expressive methods of representation will burgeon 
              given recent trends in hardware and software, and this will lead 
              to an emergence of aesthetics and artist-driven approaches to model 
              representation. Flat, and relatively standardized textual, modes 
              of communication are present primarily for economic reasons, and 
              as the economies shift, we need to study new modes of expression 
              in mathematics and computer science. Scientific visualizations tend 
              to present output, and not the model structures that, when simulated 
              or executed, drive the output. Aesthetic Computing heralds a new 
              beginning for model representations where art and science come together, 
              with art in direct support of science. Aesthetic computing may also be understood to be "Artistic Computing" 
              or perhaps even "art computer" to differentiate it from "computer 
              art" -- the infusion of artistically motivated representational 
              schemes into models for computing (i.e., art computer) rather than 
              the employment of computing tools in support of creations of pure 
              art (i.e., computer art).>from "Introduction 
              of 2002 Dagstuhl seminar on aesthetic computing"
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